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dc.contributor.authorKahraman, Mehmet
dc.contributor.authorKIRCI, PINAR
dc.date.accessioned2021-03-05T11:23:22Z
dc.date.available2021-03-05T11:23:22Z
dc.identifier.citationKIRCI P., Kahraman M., "An Android application for gamification with education", International Symposium On Advancements In Information Sciences And Technologies (AIST 2018), 5 - 08 Eylül 2018, ss.10-14
dc.identifier.otherav_a7f2c83a-38bd-442a-a7ec-4cb9249d7d7e
dc.identifier.othervv_1032021
dc.identifier.urihttp://hdl.handle.net/20.500.12627/112248
dc.language.isoeng
dc.subjectBilgisayar Bilimi
dc.subjectBilgisayar Bilimleri
dc.subjectMühendislik ve Teknoloji
dc.subjectMühendislik, Bilişim ve Teknoloji (ENG)
dc.titleAn Android application for gamification with education
dc.typeBildiri
dc.contributor.departmentDiğer Kurumlar , ,
dc.contributor.firstauthorID663602


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