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dc.contributor.authorÖzdemir, Berceste Gülçin
dc.date.accessioned2021-03-06T08:02:53Z
dc.date.available2021-03-06T08:02:53Z
dc.identifier.citationÖzdemir B. G. , The Study of Virtual Reality Technology in the Context of Simulation Concept with Regards to Children’s Use Case Study Project Nebula: Virtual Reality Technology in the Context of Simulation, "Handbook of Research on Children’s Consumption of Digital Media,", Gülşah Sarı, Editör, IGI GLOBAL , Pennsylvania, ss.125-138, 2018
dc.identifier.othervv_1032021
dc.identifier.otherav_df176da5-2989-4e24-9e37-0bd4dd758d81
dc.identifier.urihttp://hdl.handle.net/20.500.12627/146959
dc.language.isoeng
dc.publisherIGI GLOBAL
dc.subjectKitle İletişimi ve Araçları
dc.subjectRadyo, Sinema ve Televizyon
dc.subjectİLETİŞİM
dc.subjectFİLM, RADYO, TELEVİZYON
dc.subjectSosyal ve Beşeri Bilimler
dc.subjectSosyal Bilimler Genel
dc.subjectSosyal Bilimler (SOC)
dc.titleHandbook of Research on Children’s Consumption of Digital Media,
dc.typeKitapta Bölüm
dc.contributor.departmentİstanbul Üniversitesi , İletişim Fakültesi , Radyo Televizyon Ve Sinema Bölümü
dc.contributor.firstauthorID2274361


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