Effective Educational Augmented Reality Applications: Points to Consider
Abstract
A new paradigm, that it is possible to access information in any place at any time, led education researchers to seek methods to permit interactions between the real environment and digital information. Augmented Reality (AR), which provides such an environment of interaction, was consequently developed as a technology that allows interaction between people and information. This technology promises significant potential if integrated into education. The purpose of this study is to present important factors to consider while developing an effective educational AR applications. The analysis, design, development, and implementation of educational AR applications are examined. This is a case study. The sample consisted of 42 senior undergraduate students, who had experience with educational AR technology. Structured interview form was used as the data collection tool. According to the findings, the participants focused especially on software selection in the analysis phase. They reported that easy interfacing of the program, multimedia support, the environment where the application is to be implemented, and the related devices to be used should be carefully considered. In the design and development phases, it is important to determine whether the application is appropriate to the target population, the content, and the purpose. In the implementation phase, it is important to provide the necessary technical sub-structure and the physical environment; to inform the students about the program, materials, purpose, and potential outcomes; and to provide them with equal opportunities in the application. The results obtained in this study can be used to guide future educational implementations and research studies on AR technology.
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