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dc.contributor.authorYILMAZ, Özgür
dc.contributor.authorMUTLU BAYRAKTAR, Duygu
dc.date.accessioned2021-03-06T12:08:04Z
dc.date.available2021-03-06T12:08:04Z
dc.identifier.citationMUTLU BAYRAKTAR D., YILMAZ Ö., Impact of Kinect Exergame on Mental Computation Speed and Achivement, "Handbook of Research on Instructional Systems and Educational Technology", Kidd Terry Morris, Editör, Igı Global Publications, Hershey, ss.186-201, 2017
dc.identifier.otherav_f2714db6-6d68-4838-a4c8-a6670a4d6677
dc.identifier.othervv_1032021
dc.identifier.urihttp://hdl.handle.net/20.500.12627/159023
dc.language.isoeng
dc.publisherIgı Global Publications
dc.subjectBilgisayar Bilimleri
dc.subjectMühendislik ve Teknoloji
dc.subjectBilgisayar Bilimi
dc.subjectMühendislik, Bilişim ve Teknoloji (ENG)
dc.titleHandbook of Research on Instructional Systems and Educational Technology
dc.typeKitapta Bölüm
dc.contributor.departmentİstanbul Üniversitesi , Hasan Ali Yücel Eğitim Fakültesi , Bilgisayar Ve Öğretim Teknolojileri Eğitimi
dc.contributor.firstauthorID622963


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