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dc.contributor.authorSeckin, Ahmet Cagdas
dc.contributor.authorKoc, Durmus
dc.contributor.authorSati, Zumrut Ecevit
dc.date.accessioned2021-12-10T09:41:12Z
dc.date.available2021-12-10T09:41:12Z
dc.date.issued2021
dc.identifier.citationKoc D., Seckin A. C. , Sati Z. E. , "Evaluation of Participant Success in Gamified Drone Training Simulator Using Brain Signals and Key Logs", BRAIN SCIENCES, cilt.11, sa.8, 2021
dc.identifier.issn2076-3425
dc.identifier.otherav_0c69c012-34c4-41a9-b83a-6a640c1a94c7
dc.identifier.othervv_1032021
dc.identifier.urihttp://hdl.handle.net/20.500.12627/168254
dc.identifier.urihttps://doi.org/10.3390/brainsci11081024
dc.description.abstractThe risk of accidents while operating a drone is quite high. The most important solution is training for drone pilots. Drone pilot training can be done in both physical and virtual environments, but the probability of an accident is higher for pilot trainees, so the first method is to train in a virtual environment. The purpose of this study is to develop a new system to collect data on students' educational development performance of students during the use of Gamified Drone Training Simulator and objectively analyze students' development. A multimodal recording system that can collect simulator, keystroke, and brain activity data has been developed to analyze the cognitive and physical activities of participants trained in the gamified drone simulator. It was found that as the number of trials increased, participants became accustomed to the cognitive load of visual/auditory tasks and therefore the power in the alpha and beta bands decreased. It was observed that participants' meditation and attention scores increased with the number of repetitions of the educational game. It can be concluded that the number of repetitions lowers stress and anxiety levels, increases attention, and thus enhances game performance.
dc.language.isoeng
dc.subjectSensory Systems
dc.subjectNEUROSCIENCES
dc.subjectSinirbilim ve Davranış
dc.subjectTemel Bilimler
dc.subjectHuman-Computer Interaction
dc.subjectPhysical Sciences
dc.subjectLife Sciences
dc.subjectYaşam Bilimleri (LIFE)
dc.subjectYaşam Bilimleri
dc.subjectDevelopmental Neuroscience
dc.subjectCellular and Molecular Neuroscience
dc.subjectCognitive Neuroscience
dc.subjectGeneral Neuroscience
dc.subjectNeuroscience (miscellaneous)
dc.titleEvaluation of Participant Success in Gamified Drone Training Simulator Using Brain Signals and Key Logs
dc.typeMakale
dc.relation.journalBRAIN SCIENCES
dc.contributor.departmentİstanbul Teknik Üniversitesi , ,
dc.identifier.volume11
dc.identifier.issue8
dc.contributor.firstauthorID2717908


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