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dc.contributor.authorMenek, Merve Yilmaz
dc.contributor.authorTARAKCI, ELA
dc.contributor.authorTarakci, Devrim
dc.contributor.authorMENEK, BURAK
dc.date.accessioned2023-02-21T09:47:02Z
dc.date.available2023-02-21T09:47:02Z
dc.date.issued2022
dc.identifier.citationMENEK B., Tarakci D., TARAKCI E., Menek M. Y., "Investigation on the Efficiency of the Closed Kinetic Chain and Video-Based Game Exercise Programs in the Rotator Cuff Rupture: A Randomized Trial", GAMES FOR HEALTH JOURNAL, cilt.11, sa.5, ss.298-306, 2022
dc.identifier.issn2161-783X
dc.identifier.otherav_35a8d62c-087a-4188-8f9a-7b9a9ac410d2
dc.identifier.othervv_1032021
dc.identifier.urihttp://hdl.handle.net/20.500.12627/187807
dc.identifier.urihttps://doi.org/10.1089/g4h.2021.0210
dc.description.abstractObjective: To examine the effectiveness of video-based game exercises and structured closed kinetic chain exercises in individuals with rotator cuff rupture.Materials and Methods: Forty-five individuals with rotator cuff rupture were included in this study. Individuals were randomly divided into three groups: a conventional exercise group (CEG), a structured closed kinetic chain exercise group (CKCEG), and a video-based game exercise group (VGEG). Interventions were performed twice a week for 6 weeks. Pain severity; pain threshold; disabilities of the arm, shoulder, and hand questionnaire (DASH); rotator cuff quality of life index (RCQOL); range of motion (ROM); and joint position sense and approximation force of all individuals were evaluated pre- and post-treatment.Results: There was a statistically significant difference in all values of the pre- and post-treatment of the groups (P < 0.05). When the differences between the groups were compared, CKCEG and VGEG values were more significant than CEG in all parameters (P < 0.017). Improvements in pain threshold, ROM in shoulder flexion and abduction, DASH score, and all parameters of the RCQOL questionnaire in VGEG were statistically more significant than CKCEG (P < 0.017).Conclusion: Individuals with rotator cuff rupture obtained more improvements in primary and secondary outcomes after closed kinetic chain exercise and video-based game exercise, rather than conventional methods. It was considered that video-based game exercise programs would be used in rotator cuff problems.
dc.language.isoeng
dc.subjectPublic Health, Environmental and Occupational Health
dc.subjectSAĞLIK POLİTİKASI VE HİZMETLERİ
dc.subjectSosyal Bilimler Genel
dc.subjectSosyal Bilimler (SOC)
dc.subjectKAMU, ÇEVRE VE İŞ SAĞLIĞI
dc.subjectREHABİLİTASYON
dc.subjectKlinik Tıp
dc.subjectKlinik Tıp (MED)
dc.subjectTıp
dc.subjectOccupational Therapy
dc.subjectPhysical Therapy, Sports Therapy and Rehabilitation
dc.subjectMedical Terminology
dc.subjectCommunity and Home Care
dc.subjectEpidemiology
dc.subjectCare Planning
dc.subjectHealth Professions (miscellaneous)
dc.subjectSocial Sciences & Humanities
dc.subjectHealth Sciences
dc.subjectSAĞLIK BAKIM BİLİMLERİ VE HİZMETLERİ
dc.subjectSağlık Bilimleri
dc.subjectDahili Tıp Bilimleri
dc.subjectAile Hekimliği
dc.subjectFiziksel Tıp ve Rehabilitasyon
dc.subjectSosyal ve Beşeri Bilimler
dc.subjectSosyoloji
dc.subjectSafety Research
dc.subjectGeneral Social Sciences
dc.subjectHealth (social science)
dc.subjectHealth Policy
dc.subjectChiropractics
dc.subjectHealth Information Management
dc.subjectLeadership and Management
dc.subjectReview and Exam Preparation
dc.subjectRehabilitation
dc.subjectMedical Assisting and Transcription
dc.titleInvestigation on the Efficiency of the Closed Kinetic Chain and Video-Based Game Exercise Programs in the Rotator Cuff Rupture: A Randomized Trial
dc.typeMakale
dc.relation.journalGAMES FOR HEALTH JOURNAL
dc.contributor.departmentİstanbul Medipol Üniversitesi , ,
dc.identifier.volume11
dc.identifier.issue5
dc.identifier.startpage298
dc.identifier.endpage306
dc.contributor.firstauthorID3435131


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